The game provides a complete experience with all content available through gameplay. https://inutoken.io/ through inventive levels filled with surprises, from sticky-tongued frog gloves to mouse-sized adventures. Each stage brings new abilities and challenges, making every moment a delight. Astro Bot represents the pinnacle of PlayStation’s platforming excellence, evolving from its origins in The Playroom VR to become one of gaming’s most beloved mascots.
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Astro’s Playroom, a game bundled in with every PS5 is approximately 3 hours long, and many spent double or triple in that world just exploring and attempting to beat other player’s times at each level. Given the robust nature of what Astro Bot offers here, I could see many spending dozens of hours once that time trial mode is released. Astro Bot’s not the largest game in the world — you’ll perhaps see the credits roll in hours or so. Those aiming to rescue every robot, complete every challenge, find every jigsaw piece and unlock every trophy, however, will probably end up playing for around 20 hours or more.
All these power-ups combined with the varied level design make for a game that never runs short of ideas, and it’s brilliant. The mothership — a PS5, finally filling a role it’s always looked designed to play — crash lands on a desert world at the centre of several nearby galaxies. These systems house the game’s stages, where you’ll spend most of your time, but you’ll also regularly return to the hub world, which evolves and expands as you progress. It falls into a great rhythm of exploring each galaxy and its stages, then returning to the hub to drop off your robot buddies and discover new things to see and do. PS5 pack-in Astro’s Playroom was a taster dish, teasing players with a short but sweet experience; Astro Bot, then, is the full three-course meal.
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It contains special challenge levels, and each of them contains a Special Bot to unlock. Astro’s adventure takes him to various galaxies full of planets to explore as he tracks down his scattered crew. This part of our Astro Bot guide goes over each and every level in the game, highlighting where to find all collectibles and more.
There is both depth and breadth to most levels, and frequent checkpoints mean you’ll rarely be punished for exploration or missing a jump. Levels take only five to 10 minutes in most cases, but are overflowing with personality. Robot animals climb trees along the periphery or jump out of the ocean far beneath the levitating worlds you explore.
The Last of Us Part 2 was named game of the year 326 times to Hades’ 75. Still, Balatro developer LocalThunk can go home delighted with three awards, tying for second place behind Astro Bot. The feel of Astro Bot is both incredible and incredibly frustrating, but not for the reasons you think. Everything from running, jumping, bashing, and using Astro Bot’s boot thrusters to clear a gap feels incredible. The precise movements the little bot makes is fine-tuned to perfection. The controller’s haptic feedback and adaptive triggers are showcased in ways that show the relationship that Team Asobi has with the Dual Sense design team.
Feel every hop, punch and crack through your DualSense wireless controller. [newline]Following its release, Astro Bot received multiple updates which included new levels and V.I.P. Bots, among a number of other minor additions. Once the actual credits finish rolling, a badly beaten Nebulax and his minions are seen floating through space; they threaten the player, but are sent flying by the sudden appearance of the words “THE END”. The crew mourns Astro and sad credits begin to roll, but are interrupted by a broken Astro falling back onto the mothership. Several Bots from the crew find replacement parts and help the mothership’s repair systems rebuild their captain, who springs back to life.
Astro Bot received PlayStation 5 Pro support and new, more challenging levels back in February. Team Asobi’s platformer won numerous Game of the Year awards, including at 2024’s The Game Awards and the 2025 BAFTA Awards. An extra level of difficulty can be found in the semi-hidden trial-like stages found by exploring among the overworld’s stars, though.
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They add variety, keeping the game engaging and far from boring. The game begins with a scene of traveling through space in a huge spaceship that resembles a PS5 console. Suddenly, we are attacked by a green alien, who destroys the spaceship and scatters its parts across various galaxies. Of course, we weren’t traveling alone on the mothership; other bots were with us, and as a result of the wicked attack, they now find themselves in danger. Our charming main hero is rescued by a smaller ship that looks like a DualSense controller. What remains of the PS5 console crashes onto a small, sandy planet, which will serve as our home base from now on.
But then I remembered that communication between player and developer is not only what to do but also what to feel. And suddenly, it felt like they were hovering just over my shoulder, holding back their laughter as a dear friend would while they waited for me to get a joke. They’d intentionally held back an explanation because they wanted me to experience the feeling of figuring it out for myself.
The studio’s roster of delightful robots and the inventive gameplay with which they and players interact have been compared with the Nintendo way. But maybe the PlayStation didn’t need an answer to Nintendo and Sega’s beloved mascots. Games were entering an era in which more realistic human characters like Cloud Strife, Solid Snake and Lara Croft were becoming the new industry icons. As this more mature stream of gaming culture evolved, cutesy mascot characters and the 3D platformers they called home became less and less common. When Microsoft entered the industry with the Xbox in 2001, Halo’s Master Chief instantly shaped the console’s image.
Past that, another level has you growing flowers to make your way up an ascending staircase of giant pots. There are musicals to play through, obstacle courses, giant robots to resurrect, and more. I could go on and on about every unique level, but the wonder of Astro Bot lies in discovery itself. It needs to be said that there’s a real emphasis on Astro Bot in not being punishing; there’s absolutely no penalty for losing a life, and the moment you grab a collectible, it’s yours — even if you respawn, you already have it.